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Experience is shown as a small symbol on the top right of the unit card; on the battlefield, it is displayed on the small red flag just under a regiment's faction flag.
A crusading Spanish army of around 16 Mercenary Spearmen and Crusader Sergeants turned into rebels after the crusade was over, in my land near Metz.On the opposite side of that coin, you can blend units that have only been lightly damaged to actually give experience to less experienced units.EXP 9: Minimum: 105/120 (Damage.5).Auto-resolving battles often grants units experience, making it a handy tool in battles where players are likely to win.As for the negative experience on the battle statistics page at the conclusion of battles, I too have mostly noticed it happens to units which got completely annihilated, as darksidehome mentioned.There is a huge exploit of that to level up units for free, but we will not discuss it here.Too many Awards to list in Signature, sorry lords.Auto-resolving battles rarely gives experience in most cases unless a heavily outnumbered army wins an unlikely victory; for the best increases to experience, it's best to play through a battle and ensure as few enemy units escape as possible.Your EXP 8 unit now has 90 men.
While this means that they will be battle-ready much more slowly, the end result is that such units are much more experienced than they would otherwise.
EXP 0 or 9 does not matter.
Even if they do lose too many men, you can do something to fix that post-battle.
Recruits in real life die quicker than veterans who know how to duck a sword, thus a higher percentage of newbies die, leaving the unit experience average higher since there is now a higher percentage of veterans.
Due to the fact that newly-replenished regiments count their fresh troops as completely inexperienced soldiers, it is very difficult to have most units reach the highest levels of experience.Two simple c programming example pdf ways: (1) Avoid high-level castle.This will not dilute experience out of the veteran unit unless you transfer a very large number of men out of it, so make sure it's only when casualties are like 30 or less, give or take.But then your EXP 6 unit will only have 80 men left.Cavalry gain experience more slowly, while infantry tends to gain experience at the slowest rate.The relationship between the number of men remaining and experience gained is inverse: a heavily damaged regiment that still manages to kill many foes can gain multiple chevrons of experience in one battle, while a relatively unscathed regiment usually finds it difficult to advance beyond.